I never stop thinking about games. Don't get me wrong, I have other priorities in life, but games always seem to grab my attention when I least expect it. I started to think about games differently when I was 12-13 years old. When I played Zelda - The Wind Waker (2002) for the first time. Instead of just playing the game I started thinking about the people making the games, and how they are designed.
At first I thought I wanted to be a 3D-artist because it's so visual, but I soon realized that design was the thing for me. Not just coming up with ideas but making sure they become reality.
In 2010 I started working at a company called Riksbyggen as an ordinary administrator. At first I just sat at a computer and registered our residents mortgage deeds. After a year I started to get more responsibility. This lead to a lot of streamlining. Our boss wanted the process to me efficient in order to have fewer people working on that specific task. We soon went from 5-6 people to about 1,5 manning the same amount of work, and that taught me to deal with a problem that you really don't know a whole lot about. I had to learn about Swedish law, solve problems I didn't even know existed and hold lectures teaching other people about the new processes.
I ended up working at Riksbyggen for more than 5 years, and my time there lead me to the thing I really want to do. Producing and/or project managing. As much as I like leading a team I still want to be involved in the creative process. And the fact that I've taken on a lot of different responsibilities, such as level art and scripting, gives me a good overview of what is realistic and doable during a project.
In addition to producing and project managing I have a love for level design. Coming up with concepts on paper and creating something complex with just small and simple building blocks. This allows me as a game designer to use all my imagination and creativity.
During 2014 I worked with the Swedish Game Awards (SGA) lecturing at schools around the country about what SGA is and how to enter. This was a good way to practice public speaking, both in Swedish and English. I also attended some of the board meetings and arranged/hosted the party after the SGA Conference.
During my spare time I play a lot of video games (without having a favorite genre), organize stuff (yes, as a hobby) and collect old and new video games. My video game collecting started about 3 years ago and lets me appreciate old games in its simplicity. About having a favorite gaming genre I argue that not having one lets me experience all kinds of games. I rarely play a game for more than 100 hours to be able to go on to the next one.
My main attributes as a future intern:
Without sounding to confident I think I can be the person you are looking for. Unless you're looking for a scripting mastermind that is.
Be sure to send me an email if you have any questions!